MRTKProjectValidation.GetLoadedSubsystemsForBuildTarget Method
Definition
Important
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Retrieve a list of loaded subsystems specified in the profile for a given BuildTargetGroup
public static System.Collections.Generic.List<MixedReality.Toolkit.SystemType> GetLoadedSubsystemsForBuildTarget(UnityEditor.BuildTargetGroup buildTargetGroup);
static member GetLoadedSubsystemsForBuildTarget : UnityEditor.BuildTargetGroup -> System.Collections.Generic.List<MixedReality.Toolkit.SystemType>
Public Shared Function GetLoadedSubsystemsForBuildTarget (buildTargetGroup As BuildTargetGroup) As List(Of SystemType)
Parameters
- buildTargetGroup
- UnityEditor.BuildTargetGroup