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MRTKProjectValidation.GetLoadedSubsystemsForBuildTarget Method

Definition

Retrieve a list of loaded subsystems specified in the profile for a given BuildTargetGroup

public static System.Collections.Generic.List<MixedReality.Toolkit.SystemType> GetLoadedSubsystemsForBuildTarget(UnityEditor.BuildTargetGroup buildTargetGroup);
static member GetLoadedSubsystemsForBuildTarget : UnityEditor.BuildTargetGroup -> System.Collections.Generic.List<MixedReality.Toolkit.SystemType>
Public Shared Function GetLoadedSubsystemsForBuildTarget (buildTargetGroup As BuildTargetGroup) As List(Of SystemType)

Parameters

buildTargetGroup
UnityEditor.BuildTargetGroup

Returns

Applies to