RayStep(Vector3, Vector3) Constructor
Definition
Important
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Initializes a new instance of the RayStep struct.
public RayStep(UnityEngine.Vector3 origin, UnityEngine.Vector3 terminus);
new MixedReality.Toolkit.RayStep : UnityEngine.Vector3 * UnityEngine.Vector3 -> MixedReality.Toolkit.RayStep
Public Sub New (origin As Vector3, terminus As Vector3)
Parameters
- origin
- UnityEngine.Vector3
The origin position of the raycast step.
- terminus
- UnityEngine.Vector3
The end position of the raycast step.