ConstraintManager.Initialize(MixedRealityTransform) Method
Definition
Important
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Caution
Use Setup instead for first-time initialization, and OnManipulationStarted for subsequent manipulation.
This function is obsolete.
[System.Obsolete("Use Setup instead for first-time initialization, and OnManipulationStarted for subsequent manipulation.")]
public void Initialize(MixedReality.Toolkit.MixedRealityTransform worldPose);
[<System.Obsolete("Use Setup instead for first-time initialization, and OnManipulationStarted for subsequent manipulation.")>]
member this.Initialize : MixedReality.Toolkit.MixedRealityTransform -> unit
Public Sub Initialize (worldPose As MixedRealityTransform)
Parameters
- worldPose
- MixedRealityTransform
- Attributes
Remarks
Use Setup(MixedRealityTransform) instead for first-time initialization, and OnManipulationStarted(MixedRealityTransform) for subsequent manipulation.