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ConstraintManager.Initialize(MixedRealityTransform) Method

Definition

Caution

Use Setup instead for first-time initialization, and OnManipulationStarted for subsequent manipulation.

This function is obsolete.

[System.Obsolete("Use Setup instead for first-time initialization, and OnManipulationStarted for subsequent manipulation.")]
public void Initialize(MixedReality.Toolkit.MixedRealityTransform worldPose);
[<System.Obsolete("Use Setup instead for first-time initialization, and OnManipulationStarted for subsequent manipulation.")>]
member this.Initialize : MixedReality.Toolkit.MixedRealityTransform -> unit
Public Sub Initialize (worldPose As MixedRealityTransform)

Parameters

Attributes

Remarks

Use Setup(MixedRealityTransform) instead for first-time initialization, and OnManipulationStarted(MixedRealityTransform) for subsequent manipulation.

Applies to