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FixedRotationToWorldConstraint.ApplyConstraint(MixedRealityTransform) Method

Definition

Fix rotation to the rotation from manipulation start

public override void ApplyConstraint(ref MixedReality.Toolkit.MixedRealityTransform transform);
override this.ApplyConstraint : MixedRealityTransform -> unit
Public Overrides Sub ApplyConstraint (ByRef transform As MixedRealityTransform)

Parameters

Applies to