HandConstraint.GetControllerNode(Handedness) Method
Definition
Important
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Returns the XRNode that matches the desired handedness.
protected UnityEngine.XR.XRNode? GetControllerNode(MixedReality.Toolkit.Handedness handedness);
member this.GetControllerNode : MixedReality.Toolkit.Handedness -> Nullable<UnityEngine.XR.XRNode>
Protected Function GetControllerNode (handedness As Handedness) As Nullable(Of XRNode)
Parameters
- handedness
- Handedness
The handedness of the returned controller
Returns
The IMixedRealityController for the desired handedness, or null if none are present.