HandConstraint.IsValidController(Nullable<XRNode>) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Determines if a hand meets the requirements for use with constraining the tracked object.
protected virtual bool IsValidController(UnityEngine.XR.XRNode? hand);
abstract member IsValidController : Nullable<UnityEngine.XR.XRNode> -> bool
override this.IsValidController : Nullable<UnityEngine.XR.XRNode> -> bool
Protected Overridable Function IsValidController (hand As Nullable(Of XRNode)) As Boolean
Parameters
- hand
- Nullable<UnityEngine.XR.XRNode>
The XRNode representing the hand to check against.
Returns
true if this hand should be used from tracking.