HandConstraintPalmUp.IsValidController(Nullable<XRNode>) Method
Definition
Important
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Determines if a hand meets the requirements for use with constraining the tracked object and determines if the palm is currently facing the user.
protected override bool IsValidController(UnityEngine.XR.XRNode? hand);
override this.IsValidController : Nullable<UnityEngine.XR.XRNode> -> bool
Protected Overrides Function IsValidController (hand As Nullable(Of XRNode)) As Boolean
Parameters
- hand
- Nullable<UnityEngine.XR.XRNode>
XRNode representing the hand to validate.
Returns
true if this hand should be used for tracking.
Remarks
This method will modify the position and rotation behavior of the hand constraint if the followHandUntilFacingCamera variable is enabled.