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ObjectManipulator.CurrentRigidbodyMovementType Property

Definition

The current UnityEngine.XR.Interaction.Toolkit.XRBaseInteractable.MovementType of the rigid body during manipulation.

protected UnityEngine.XR.Interaction.Toolkit.XRBaseInteractable.MovementType CurrentRigidbodyMovementType { get; }
member this.CurrentRigidbodyMovementType : UnityEngine.XR.Interaction.Toolkit.XRBaseInteractable.MovementType
Protected ReadOnly Property CurrentRigidbodyMovementType As XRBaseInteractable.MovementType

Property Value

UnityEngine.XR.Interaction.Toolkit.XRBaseInteractable.MovementType

Remarks

This defaults to RigidbodyMovementType, but can be overridden by an interactor with UnityEngine.XR.Interaction.Toolkit.XRBaseInteractor.selectedInteractableMovementTypeOverride. The overriding value, if any, will be set by the most recent selecting interactor that has an override.

Applies to