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RotationAxisConstraint Class

Definition

Component for limiting the rotation axes for ObjectManipulator or BoundsControl components.

public class RotationAxisConstraint : MixedReality.Toolkit.SpatialManipulation.TransformConstraint
type RotationAxisConstraint = class
    inherit TransformConstraint
Public Class RotationAxisConstraint
Inherits TransformConstraint
Inheritance
UnityEngine.MonoBehaviour
RotationAxisConstraint

Remarks

The constraint system might be reworked in the future. In such a case, these existing components will be deprecated.

Constructors

Name Description
RotationAxisConstraint()

Fields

Name Description
InitialWorldPose

The initial world pose before any manipulations.

(Inherited from TransformConstraint)
WorldPoseOnManipulationStart

The world pose of the object when the manipulation began.

(Inherited from TransformConstraint)

Properties

Name Description
ConstraintOnRotation

Constrain rotation about an axis

ConstraintType

Get flags that describe the type of transformations this constraint applies to.

ExecutionPriority

Execution order priority of this constraint. Lower numbers will be executed before higher numbers.

(Inherited from TransformConstraint)
HandType

Whether this constraint applies to one hand manipulation, two hand manipulation or both

(Inherited from TransformConstraint)
ProximityType

Whether this constraint applies to near manipulation, far manipulation or both

(Inherited from TransformConstraint)
UseLocalSpaceForConstraint

Gets or sets whether the constraints should be applied in local space of the object being manipulated or world space.

Methods

Name Description
ApplyConstraint(MixedRealityTransform)

Removes rotation about given axis if its flag is found in ConstraintOnRotation

OnDisable()

A Unity event function that is called when the script component has been disabled.

(Inherited from TransformConstraint)
OnEnable()

A Unity event function that is called when the script component has been enabled.

(Inherited from TransformConstraint)
OnManipulationStarted(MixedRealityTransform)

Called when manipulation starts on the attached object.

(Inherited from TransformConstraint)
Setup(MixedRealityTransform)

Called once before any constraints are computed.

(Inherited from TransformConstraint)

Applies to