ScaleLogic.Setup Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Setup the manipulation logic. Called automatically by Update if the number of interactor points has changed.
public override void Setup(System.Collections.Generic.List<UnityEngine.XR.Interaction.Toolkit.IXRSelectInteractor> interactors, UnityEngine.XR.Interaction.Toolkit.IXRSelectInteractable interactable, MixedReality.Toolkit.MixedRealityTransform currentTarget);
override this.Setup : System.Collections.Generic.List<UnityEngine.XR.Interaction.Toolkit.IXRSelectInteractor> * UnityEngine.XR.Interaction.Toolkit.IXRSelectInteractable * MixedReality.Toolkit.MixedRealityTransform -> unit
Public Overrides Sub Setup (interactors As List(Of IXRSelectInteractor), interactable As IXRSelectInteractable, currentTarget As MixedRealityTransform)
Parameters
- interactors
- List<UnityEngine.XR.Interaction.Toolkit.IXRSelectInteractor>
List of all UnityEngine.XR.Interaction.Toolkit.IXRSelectInteractor objects selecting this object.
- interactable
- UnityEngine.XR.Interaction.Toolkit.IXRSelectInteractable
The UnityEngine.XR.Interaction.Toolkit.IXRSelectInteractable that is being manipulated.
- currentTarget
- MixedRealityTransform
The current manipulation target position/rotation/scale. This is the shared target that each ManipulationLogic modifies. The result from Update will be applied to this transform by the ObjectManipulator, in the order of Scale, Rotate, Move.