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TapToPlace.SetPosition Method

Definition

Update the goal position of the game object.

protected virtual void SetPosition();
abstract member SetPosition : unit -> unit
override this.SetPosition : unit -> unit
Protected Overridable Sub SetPosition ()

Remarks

If there was no hit, then place the object at the default distance relative to the tracked game object's origin position as defined be the TrackedTargetType value.

Applies to