Vector3Smoothed(Vector3, Single) Constructor
Definition
Important
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Initializes a Vector3Smoothed struct.
public Vector3Smoothed(UnityEngine.Vector3 value, float smoothingTime);
new MixedReality.Toolkit.SpatialManipulation.Vector3Smoothed : UnityEngine.Vector3 * single -> MixedReality.Toolkit.SpatialManipulation.Vector3Smoothed
Public Sub New (value As Vector3, smoothingTime As Single)
Parameters
- value
- UnityEngine.Vector3
The initial value of the vector.
- smoothingTime
- Single
The amount of time to perform the smoothing.