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Vector3Smoothed(Vector3, Single) Constructor

Definition

Initializes a Vector3Smoothed struct.

public Vector3Smoothed(UnityEngine.Vector3 value, float smoothingTime);
new MixedReality.Toolkit.SpatialManipulation.Vector3Smoothed : UnityEngine.Vector3 * single -> MixedReality.Toolkit.SpatialManipulation.Vector3Smoothed
Public Sub New (value As Vector3, smoothingTime As Single)

Parameters

value
UnityEngine.Vector3

The initial value of the vector.

smoothingTime
Single

The amount of time to perform the smoothing.

Applies to