WindowsTextToSpeechSubsystem Class
Definition
Important
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A Unity subsystem that extends TextToSpeechSubsystem so to expose the text to speech services available on Windows platforms. This subsystem is enabled for Windows Standalone and Universal Windows Applications.
[MixedReality.Toolkit.Subsystems.MRTKSubsystem(Author="Microsoft", ConfigType=typeof(MixedReality.Toolkit.Speech.Windows.WindowsTextToSpeechSubsystemConfig), DisplayName="Windows Text-To-Speech Subsystem", Name="org.mixedrealitytoolkit.windowsspeech.texttospeech", ProviderType=typeof(MixedReality.Toolkit.Speech.Windows.WindowsTextToSpeechSubsystem+WindowsTextToSpeechSubsystemProvider), SubsystemTypeOverride=typeof(MixedReality.Toolkit.Speech.Windows.WindowsTextToSpeechSubsystem))]
[UnityEngine.Scripting.Preserve]
public class WindowsTextToSpeechSubsystem : MixedReality.Toolkit.Subsystems.TextToSpeechSubsystem
[<MixedReality.Toolkit.Subsystems.MRTKSubsystem(Author="Microsoft", ConfigType=typeof(MixedReality.Toolkit.Speech.Windows.WindowsTextToSpeechSubsystemConfig), DisplayName="Windows Text-To-Speech Subsystem", Name="org.mixedrealitytoolkit.windowsspeech.texttospeech", ProviderType=typeof(MixedReality.Toolkit.Speech.Windows.WindowsTextToSpeechSubsystem+WindowsTextToSpeechSubsystemProvider), SubsystemTypeOverride=typeof(MixedReality.Toolkit.Speech.Windows.WindowsTextToSpeechSubsystem))>]
[<UnityEngine.Scripting.Preserve>]
type WindowsTextToSpeechSubsystem = class
inherit TextToSpeechSubsystem
Public Class WindowsTextToSpeechSubsystem
Inherits TextToSpeechSubsystem
- Inheritance
-
UnityEngine.SubsystemsImplementation.SubsystemWithProvider<TSubsystem,TSubsystemDescriptor,TProvider>WindowsTextToSpeechSubsystem
- Attributes
-
MRTKSubsystemAttribute UnityEngine.Scripting.PreserveAttribute
Remarks
This subsystem can be configured using the WindowsKeywordRecognitionSubsystemConfig Unity asset.
Constructors
| Name | Description |
|---|---|
| WindowsTextToSpeechSubsystem() | |