HandsAggregatorSubsystem.TryGetPinchProgress Method
Definition
Important
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How pinched the specific hand is.
public bool TryGetPinchProgress(UnityEngine.XR.XRNode hand, out bool isReadyToPinch, out bool isPinching, out float pinchAmount);
abstract member TryGetPinchProgress : UnityEngine.XR.XRNode * bool * bool * single -> bool
override this.TryGetPinchProgress : UnityEngine.XR.XRNode * bool * bool * single -> bool
Public Function TryGetPinchProgress (hand As XRNode, ByRef isReadyToPinch As Boolean, ByRef isPinching As Boolean, ByRef pinchAmount As Single) As Boolean
Parameters
- hand
- UnityEngine.XR.XRNode
The hand node being queried.
- isReadyToPinch
- Boolean
Represents whether the hand is in a pinch ready pose or not, within the camera's FOV and palm facing away from the user.
- isPinching
- Boolean
If hand is not pinching at all, this will be false.
- pinchAmount
- Single
This value will be 0 for no pinch, 1 for fully pinched, or any floating point value if in between.