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HandsSubsystemDescriptor Class

Definition

Specifies a functionality description that may be registered for each implementation that provides the HandsSubsystem interface.

public class HandsSubsystemDescriptor : MixedReality.Toolkit.Subsystems.MRTKSubsystemDescriptor<MixedReality.Toolkit.Subsystems.HandsSubsystem,MixedReality.Toolkit.Subsystems.HandsSubsystem.Provider>
type HandsSubsystemDescriptor = class
    inherit MRTKSubsystemDescriptor<HandsSubsystem, HandsSubsystem.Provider>
Public Class HandsSubsystemDescriptor
Inherits MRTKSubsystemDescriptor(Of HandsSubsystem, HandsSubsystem.Provider)
Inheritance
UnityEngine.SubsystemsImplementation.SubsystemDescriptorWithProvider<TSubsystem,TProvider>
HandsSubsystemDescriptor

Properties

Name Description
Author

The creator (ex: Microsoft) of the subsystem being described.

(Inherited from MRTKSubsystemDescriptor<TSubsystem,TProvider>)
ConfigType

The least specific type of the configuration object compatible with this subsystem.

(Inherited from MRTKSubsystemDescriptor<TSubsystem,TProvider>)
DisplayName

The friendly name (ex: MRTK Test Subsystem) of the subsystem being described.

(Inherited from MRTKSubsystemDescriptor<TSubsystem,TProvider>)
IsPhysicalData

Specifies whether this hands subsystem represents a physical platform-based data stream, or whether it synthesizes poses from non-hand data.

Name

Identifier of the subsystem being described.

(Inherited from MRTKSubsystemDescriptor<TSubsystem,TProvider>)
ProviderType

Specifies the provider implementation type to use for instantiation.

(Inherited from MRTKSubsystemDescriptor<TSubsystem,TProvider>)
SubsystemTypeOverride

Specifies the MRTKSubsystem<TSubsystem,TSubsystemDescriptor,TProvider> based type that forwards casted calls to its provider.

(Inherited from MRTKSubsystemDescriptor<TSubsystem,TProvider>)

Applies to