IDictationSubsystem Interface
Definition
Important
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Specification for what a DictationSubsystem needs to be able to provide. Both the DictationSubsystem implementation and the associated provider MUST implement this interface, preferably with a direct 1:1 mapping between the provider surface and the subsystem surface.
public interface IDictationSubsystem : UnityEngine.ISubsystem
type IDictationSubsystem = interface
interface ISubsystem
Public Interface IDictationSubsystem
Implements ISubsystem
- Derived
- Implements
-
UnityEngine.ISubsystem
Methods
| Name | Description |
|---|---|
| StartDictation() |
Start dictation with default configurations. There may be other overloads with parameters to specify configurations depending on the implementation. |
| StopDictation() |
Stop dictation. |
Events
| Name | Description |
|---|---|
| RecognitionFaulted |
Action triggered when the recognition is faulted (i.e. error occurred). |
| RecognitionFinished |
Action triggered when the recognition session is finished. |
| Recognized |
Action triggered when the recognizer recognized the input and returns a final result. |
| Recognizing |
Action triggered when the recognizer is processing the input and has a tentative result. |