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IDictationSubsystem Interface

Definition

Specification for what a DictationSubsystem needs to be able to provide. Both the DictationSubsystem implementation and the associated provider MUST implement this interface, preferably with a direct 1:1 mapping between the provider surface and the subsystem surface.

public interface IDictationSubsystem : UnityEngine.ISubsystem
type IDictationSubsystem = interface
    interface ISubsystem
Public Interface IDictationSubsystem
Implements ISubsystem
Derived
Implements
UnityEngine.ISubsystem

Methods

Name Description
StartDictation()

Start dictation with default configurations. There may be other overloads with parameters to specify configurations depending on the implementation.

StopDictation()

Stop dictation.

Events

Name Description
RecognitionFaulted

Action triggered when the recognition is faulted (i.e. error occurred).

RecognitionFinished

Action triggered when the recognition session is finished.

Recognized

Action triggered when the recognizer recognized the input and returns a final result.

Recognizing

Action triggered when the recognizer is processing the input and has a tentative result.

Applies to