IHandsAggregatorSubsystem.TryGetEntireHand Method
Definition
Important
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Get a read-only reference to the entire hand.
public bool TryGetEntireHand(UnityEngine.XR.XRNode hand, out System.Collections.Generic.IReadOnlyList<MixedReality.Toolkit.HandJointPose> jointPoses);
abstract member TryGetEntireHand : UnityEngine.XR.XRNode * IReadOnlyList -> bool
Public Function TryGetEntireHand (hand As XRNode, ByRef jointPoses As IReadOnlyList(Of HandJointPose)) As Boolean
Parameters
- hand
- UnityEngine.XR.XRNode
The hand node being queried.
- jointPoses
- IReadOnlyList<HandJointPose>
The resulting joint poses that were found.
Returns
true if the hand was found, and false otherwise.
Remarks
Joint poses are returned in an order consistent where each index matches up with the TrackedHandJoint enumeration.