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IHandsAggregatorSubsystem.TryGetEntireHand Method

Definition

Get a read-only reference to the entire hand.

public bool TryGetEntireHand(UnityEngine.XR.XRNode hand, out System.Collections.Generic.IReadOnlyList<MixedReality.Toolkit.HandJointPose> jointPoses);
abstract member TryGetEntireHand : UnityEngine.XR.XRNode * IReadOnlyList -> bool
Public Function TryGetEntireHand (hand As XRNode, ByRef jointPoses As IReadOnlyList(Of HandJointPose)) As Boolean

Parameters

hand
UnityEngine.XR.XRNode

The hand node being queried.

jointPoses
IReadOnlyList<HandJointPose>

The resulting joint poses that were found.

Returns

true if the hand was found, and false otherwise.

Remarks

Joint poses are returned in an order consistent where each index matches up with the TrackedHandJoint enumeration.

Applies to