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IHandsAggregatorSubsystem.TryGetJoint Method

Definition

Queries a specific hand joint, specified by joint.

public bool TryGetJoint(MixedReality.Toolkit.TrackedHandJoint joint, UnityEngine.XR.XRNode hand, out MixedReality.Toolkit.HandJointPose jointPose);
abstract member TryGetJoint : MixedReality.Toolkit.TrackedHandJoint * UnityEngine.XR.XRNode * HandJointPose -> bool
Public Function TryGetJoint (joint As TrackedHandJoint, hand As XRNode, ByRef jointPose As HandJointPose) As Boolean

Parameters

joint
TrackedHandJoint

Identifier of the requested joint.

hand
UnityEngine.XR.XRNode

The hand node being queried.

jointPose
HandJointPose

The resulting joint pose that was found.

Returns

true if the joint pose was found, and false otherwise.

Applies to