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IHandsAggregatorSubsystem.TryGetNearInteractionPoint Method

Definition

The play space local pose of the near interaction point.

public bool TryGetNearInteractionPoint(UnityEngine.XR.XRNode hand, out MixedReality.Toolkit.HandJointPose jointPose);
abstract member TryGetNearInteractionPoint : UnityEngine.XR.XRNode * HandJointPose -> bool
Public Function TryGetNearInteractionPoint (hand As XRNode, ByRef jointPose As HandJointPose) As Boolean

Parameters

hand
UnityEngine.XR.XRNode
jointPose
HandJointPose

Returns

true if the joint pose was found, and false otherwise.

Remarks

This will be the index finger tip of a fully tracked articulated hand, or a best estimate of the equivalent location when less information is available on the platform.

Applies to