IHandsAggregatorSubsystem.TryGetPalmFacingAway(XRNode, Boolean) Method
Definition
Important
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Whether the palm of the given handedness is facing away from the user
public bool TryGetPalmFacingAway(UnityEngine.XR.XRNode hand, out bool palmFacingAway);
abstract member TryGetPalmFacingAway : UnityEngine.XR.XRNode * bool -> bool
Public Function TryGetPalmFacingAway (hand As XRNode, ByRef palmFacingAway As Boolean) As Boolean
Parameters
- hand
- UnityEngine.XR.XRNode
The hand node being queried.
- palmFacingAway
- Boolean
Will be true if the palm is facing away from the other, false otherwise.
Returns
true if the hand was found, and false otherwise.