IEffect.Setup(PlayableGraph, GameObject) Method
Definition
Important
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Called by the StateVisualizer on Start(). Playable-based effects should initialize their UnityEngine.Playables.Playable here.
public void Setup(UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject owner);
abstract member Setup : UnityEngine.Playables.PlayableGraph * UnityEngine.GameObject -> unit
Public Sub Setup (graph As PlayableGraph, owner As GameObject)
Parameters
- graph
- UnityEngine.Playables.PlayableGraph
- owner
- UnityEngine.GameObject