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IEffect.Setup(PlayableGraph, GameObject) Method

Definition

Called by the StateVisualizer on Start(). Playable-based effects should initialize their UnityEngine.Playables.Playable here.

public void Setup(UnityEngine.Playables.PlayableGraph graph, UnityEngine.GameObject owner);
abstract member Setup : UnityEngine.Playables.PlayableGraph * UnityEngine.GameObject -> unit
Public Sub Setup (graph As PlayableGraph, owner As GameObject)

Parameters

graph
UnityEngine.Playables.PlayableGraph
owner
UnityEngine.GameObject

Applies to