MRTKInputFieldManager.SetCurrentInputField(Selectable) Method
Definition
Important
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Set the provided input field to be the currently active input field in the scene.
public static void SetCurrentInputField(UnityEngine.UI.Selectable newInputField);
static member SetCurrentInputField : UnityEngine.UI.Selectable -> unit
Public Shared Sub SetCurrentInputField (newInputField As Selectable)
Parameters
- newInputField
- UnityEngine.UI.Selectable