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ObjectBar.BackPlateObject Property

Definition

The game object that represents the back plate for this object bar. This transform will be modified according to the properties on this component. For example, if the objects in the Object Bar Object's list increases, the scale of this back plate will increase.

public UnityEngine.GameObject BackPlateObject { get; set; }
member this.BackPlateObject : UnityEngine.GameObject with get, set
Public Property BackPlateObject As GameObject

Property Value

UnityEngine.GameObject

Applies to