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SliderSounds Class

Definition

Component that plays sounds to communicate the state of a pinch slider

[UnityEngine.AddComponentMenu("MRTK/UX/Slider Sounds")]
[UnityEngine.RequireComponent(typeof(MixedReality.Toolkit.UX.Slider))]
public class SliderSounds : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("MRTK/UX/Slider Sounds")>]
[<UnityEngine.RequireComponent(typeof(MixedReality.Toolkit.UX.Slider))>]
type SliderSounds = class
    inherit MonoBehaviour
Public Class SliderSounds
Inherits MonoBehaviour
Inheritance
UnityEngine.MonoBehaviour
SliderSounds
Attributes
UnityEngine.AddComponentMenuAttribute UnityEngine.RequireComponentAttribute

Constructors

Name Description
SliderSounds()

Properties

Name Description
AlignWithStepSlider

Whether to line up the 'tick tick' sounds with slider step divisions when those are in use

AudioSource

Gets or sets the AudioSource used to play slider sounds.

EndPitch

The ending pitch for the passNotchSound

InteractionEndSound

Sound to play when interaction with slider ends

InteractionStartSound

Sound to play when interaction with slider starts

MinSecondsBetweenTicks

The min time required to pass before playing the passNotchSound again

PassNotchSound

Sound to play when slider passes a notch

PlaySoundsOnlyOnInteract

Whether sounds play during any changes in value or only during interactions

PlayTickSounds

Whether to play 'tick tick' sounds as the slider passes notches

StartPitch

The starting pitch for the passNotchSound

TickEvery

The interval required for the passNotchSound to play

Applies to