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VectorExtensions.CloseEnoughTo(Vector3, Vector3, Single) Method

Definition

Determines if the distance between two vectors is within a given tolerance.

public static bool CloseEnoughTo(this UnityEngine.Vector3 v1, UnityEngine.Vector3 v2, float distanceTolerance = 0.001);
static member CloseEnoughTo : UnityEngine.Vector3 * UnityEngine.Vector3 * single -> bool
<Extension()>
Public Function CloseEnoughTo (v1 As Vector3, v2 As Vector3, Optional distanceTolerance As Single = 0.001) As Boolean

Parameters

v1
UnityEngine.Vector3

The first vector.

v2
UnityEngine.Vector3

The second vector.

distanceTolerance
Single

The maximum distance that will cause this to return true.

Returns

true if the distance between the two vectors is within the tolerance, false otherwise.

Applies to