VectorExtensions.CylindricalMapping(Vector3, Single) Method
Definition
Important
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Get the relative mapping based on a source Vec3 and a radius for cylinder mapping.
public static UnityEngine.Vector3 CylindricalMapping(this UnityEngine.Vector3 source, float radius);
static member CylindricalMapping : UnityEngine.Vector3 * single -> UnityEngine.Vector3
<Extension()>
Public Function CylindricalMapping (source As Vector3, radius As Single) As Vector3
Parameters
- source
- UnityEngine.Vector3
The source Vector3 to be mapped to cylinder
Returns
UnityEngine.Vector3