MDLMesh.AddTangentBasisWithNormals(String, String, String) Method
Definition
Important
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Reads surface normals from the buffer that is specified by textureCoordinateAttributeName
, calculates tangents and bitangents, and stores them in the specified buffers.
[Foundation.Export("addTangentBasisForTextureCoordinateAttributeNamed:normalAttributeNamed:tangentAttributeNamed:")]
public virtual void AddTangentBasisWithNormals (string textureCoordinateAttributeName, string normalAttributeName, string tangentAttributeName);
abstract member AddTangentBasisWithNormals : string * string * string -> unit
override this.AddTangentBasisWithNormals : string * string * string -> unit
Parameters
- textureCoordinateAttributeName
- String
- normalAttributeName
- String
- tangentAttributeName
- String
- Attributes