MDLSkyCubeTexture.Contrast Property

Definition

Gets or sets a contrast multiplier to use when tone mapping.

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual float Contrast { [Foundation.Export("contrast")] get; [Foundation.Export("setContrast:")] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("contrast")>]
[<set: Foundation.Export("setContrast:")>]
member this.Contrast : single with get, set

Property Value

Attributes

Applies to