MDLSkyCubeTexture.Exposure Property

Definition

Gets or sets a the exposure to use when tone mapping.

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual float Exposure { [Foundation.Export("exposure")] get; [Foundation.Export("setExposure:")] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("exposure")>]
[<set: Foundation.Export("setExposure:")>]
member this.Exposure : single with get, set

Property Value

Attributes

Applies to