MDLSkyCubeTexture.Saturation Property

Definition

Gets or sets the saturation to use when tone mapping.

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual float Saturation { [Foundation.Export("saturation")] get; [Foundation.Export("setSaturation:")] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("saturation")>]
[<set: Foundation.Export("setSaturation:")>]
member this.Saturation : single with get, set

Property Value

Attributes

Applies to