MDLSkyCubeTexture.UpperAtmosphereScattering Property

Definition

Gets or sets the scattering present in the upper regions of the simulated sky, on a scale from 0.0 (similar to illumination at dawn or dusk) to 1.0 (similar to midday illumination).

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual float UpperAtmosphereScattering { [Foundation.Export("upperAtmosphereScattering")] get; [Foundation.Export("setUpperAtmosphereScattering:")] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("upperAtmosphereScattering")>]
[<set: Foundation.Export("setUpperAtmosphereScattering:")>]
member this.UpperAtmosphereScattering : single with get, set

Property Value

Attributes

Applies to