MDLSubmeshTopology.HoleCount Property
Definition
Important
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Gets or sets the number of holes in the hole buffer.
[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual UIntPtr HoleCount { [Foundation.Export("holeCount")] get; [Foundation.Export("setHoleCount:")] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("holeCount")>]
[<set: Foundation.Export("setHoleCount:")>]
member this.HoleCount : unativeint with get, set
Property Value
UIntPtr
unativeint
- Attributes