MDLSubmeshTopology.HoleCount Property

Definition

Gets or sets the number of holes in the hole buffer.

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual UIntPtr HoleCount { [Foundation.Export("holeCount")] get; [Foundation.Export("setHoleCount:")] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("holeCount")>]
[<set: Foundation.Export("setHoleCount:")>]
member this.HoleCount : unativeint with get, set

Property Value

UIntPtr

unativeint

Attributes

Applies to