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AudioContext.Process Method

Definition

Processes queued audio events.

public void Process();
member this.Process : unit -> unit

Exceptions

Occurs when this function is called after the AudioContext had been disposed.

Remarks

If AudioContext.IsSynchronized is true, this function will resume the internal audio processing thread. If AudioContext.IsSynchronized is false, you will need to call this function multiple times per second to process audio events.

In some implementations this function may have no effect.

Applies to

See also