RandomPlacement Class
Definition
Important
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The random placement strategy specifies that new activations of a grain should be placed on a random, compatible server.
[System.Serializable]
public class RandomPlacement : Orleans.Runtime.PlacementStrategy
[System.Serializable]
[Orleans.GenerateSerializer]
[Orleans.Immutable]
[Orleans.SuppressReferenceTracking]
public sealed class RandomPlacement : Orleans.Runtime.PlacementStrategy
[<System.Serializable>]
type RandomPlacement = class
inherit PlacementStrategy
[<System.Serializable>]
[<Orleans.GenerateSerializer>]
[<Orleans.Immutable>]
[<Orleans.SuppressReferenceTracking>]
type RandomPlacement = class
inherit PlacementStrategy
Public Class RandomPlacement
Inherits PlacementStrategy
Public NotInheritable Class RandomPlacement
Inherits PlacementStrategy
- Inheritance
- Attributes
Constructors
RandomPlacement() |
Properties
IsUsingGrainDirectory |
Gets a value indicating whether or not this placement strategy requires activations to be registered in the grain directory. (Inherited from PlacementStrategy) |
Methods
Initialize(GrainProperties) |
Initializes an instance of this type using the provided grain properties. (Inherited from PlacementStrategy) |
PopulateGrainProperties(IServiceProvider, Type, GrainType, Dictionary<String,String>) |
Populates grain properties to specify the preferred placement strategy. (Inherited from PlacementStrategy) |