SCNDebugOptions Enum
Definition
Important
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Enumerates debug overlay options.
This enumeration supports a bitwise combination of its member values.
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)]
[System.Flags]
public enum SCNDebugOptions
type SCNDebugOptions =
- Inheritance
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SCNDebugOptions
- Attributes
Fields
None | 0 | Indicates that no debugging overlays will be displayed. |
RenderAsWireframe | 64 | |
ShowBoundingBoxes | 2 | Indicates that bounding boxes will be shown for nodes that have content. |
ShowCameras | 1024 | |
ShowConstraints | 512 | |
ShowCreases | 256 | |
ShowLightExtents | 8 | Indicates that the regions that each Scene Kit light affects will be shown. |
ShowLightInfluences | 4 | Indicates that each Scene Kit light location will be shown. |
ShowPhysicsFields | 16 | Indicates that physics fields will be shown. |
ShowPhysicsShapes | 1 | Indicates that physics shapes will be shown. |
ShowSkeletons | 128 | |
ShowWireframe | 32 | Indicates that scene geometry will be rendered as wireframes. |