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SCNGeometry.Materials Property

Definition

Gets or sets the list of materials that control the appearance of their corresponding entries in the list of elements that belong to the geometry.

public virtual SceneKit.SCNMaterial[] Materials { [Foundation.Export("materials", ObjCRuntime.ArgumentSemantic.Copy)] get; [Foundation.Export("setMaterials:", ObjCRuntime.ArgumentSemantic.Copy)] set; }
member this.Materials : SceneKit.SCNMaterial[] with get, set

Property Value

Attributes

Applies to