SCNNode.ParticleSystems Property
Definition
Important
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Gets an array that contains the particle systems that are attached to the node.
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual SceneKit.SCNParticleSystem[] ParticleSystems { [Foundation.Export("particleSystems")] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)] get; }
member this.ParticleSystems : SceneKit.SCNParticleSystem[]
Property Value
- Attributes