Share via


SCNNode.Transform Property

Definition

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual SceneKit.SCNMatrix4 Transform { [Foundation.Export("transform")] get; [Foundation.Export("setTransform:")] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("transform")>]
[<set: Foundation.Export("setTransform:")>]
member this.Transform : SceneKit.SCNMatrix4 with get, set

Property Value

Attributes

Applies to