SCNParticleSystem.Acceleration Property
Definition
Important
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Gets or sets an acceleration, analagous to gravity, that is applied to all particles in the scene.
public virtual SceneKit.SCNVector3 Acceleration { [Foundation.Export("acceleration")] get; [Foundation.Export("setAcceleration:")] set; }
member this.Acceleration : SceneKit.SCNVector3 with get, set
Property Value
- Attributes