SCNParticleSystem.SystemSpawnedOnLiving Property

Definition

Gets or sets a particle system to add to each particle for each frame of the animation.

public virtual SceneKit.SCNParticleSystem SystemSpawnedOnLiving { [Foundation.Export("systemSpawnedOnLiving", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setSystemSpawnedOnLiving:", ObjCRuntime.ArgumentSemantic.Strong)] set; }

Property Value

Attributes

Applies to