SCNPhysicsConeTwistJoint.FrameA Property
Definition
Important
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public virtual SceneKit.SCNMatrix4 FrameA { [Foundation.Export("frameA", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] get; [Foundation.Export("setFrameA:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] set; }
member this.FrameA : SceneKit.SCNMatrix4 with get, set
Property Value
- Attributes