SKShader.CreateBitmap Method
Definition
Important
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Overloads
CreateBitmap(SKBitmap) |
Creates a new shader that will draw with the specified bitmap. |
CreateBitmap(SKBitmap, SKShaderTileMode, SKShaderTileMode) |
Creates a new shader that will draw with the specified bitmap. |
CreateBitmap(SKBitmap, SKShaderTileMode, SKShaderTileMode, SKMatrix) |
Creates a new shader that will draw with the specified bitmap. |
CreateBitmap(SKBitmap)
Creates a new shader that will draw with the specified bitmap.
public static SkiaSharp.SKShader CreateBitmap (SkiaSharp.SKBitmap src);
Parameters
- src
- SKBitmap
The bitmap to use inside the shader.
Returns
Returns a new SKShader, or an empty shader on error. This function never returns null.
Remarks
If the bitmap cannot be used (has no pixels, or its dimensions exceed implementation limits) then an empty shader may be returned. If the source bitmap's color type is Alpha8 then that mask will be colorized using the color on the paint.
Applies to
CreateBitmap(SKBitmap, SKShaderTileMode, SKShaderTileMode)
Creates a new shader that will draw with the specified bitmap.
public static SkiaSharp.SKShader CreateBitmap (SkiaSharp.SKBitmap src, SkiaSharp.SKShaderTileMode tmx, SkiaSharp.SKShaderTileMode tmy);
Parameters
- src
- SKBitmap
The bitmap to use inside the shader.
- tmx
- SKShaderTileMode
The tiling mode to use when sampling the bitmap in the x-direction.
- tmy
- SKShaderTileMode
The tiling mode to use when sampling the bitmap in the y-direction.
Returns
Returns a new SKShader, or an empty shader on error. This function never returns null.
Remarks
If the bitmap cannot be used (has no pixels, or its dimensions exceed implementation limits) then an empty shader may be returned. If the source bitmap's color type is Alpha8 then that mask will be colorized using the color on the paint.
Applies to
CreateBitmap(SKBitmap, SKShaderTileMode, SKShaderTileMode, SKMatrix)
Creates a new shader that will draw with the specified bitmap.
public static SkiaSharp.SKShader CreateBitmap (SkiaSharp.SKBitmap src, SkiaSharp.SKShaderTileMode tmx, SkiaSharp.SKShaderTileMode tmy, SkiaSharp.SKMatrix localMatrix);
Parameters
- src
- SKBitmap
The bitmap to use inside the shader.
- tmx
- SKShaderTileMode
The tiling mode to use when sampling the bitmap in the x-direction.
- tmy
- SKShaderTileMode
The tiling mode to use when sampling the bitmap in the y-direction.
- localMatrix
- SKMatrix
The matrix to apply before applying the shader.
Returns
Returns a new SKShader, or an empty shader on error. This function never returns null.
Remarks
If the bitmap cannot be used (has no pixels, or its dimensions exceed implementation limits) then an empty shader may be returned. If the source bitmap's color type is Alpha8 then that mask will be colorized using the color on the paint.