SKTileMapNode.LightingBitMask Property
Definition
Important
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Gets or sets the bit mask that is ANDed with the CategoryBitMask to determine if the light will be applied.
public virtual uint LightingBitMask { [Foundation.Export("lightingBitMask")] get; [Foundation.Export("setLightingBitMask:")] set; }
member this.LightingBitMask : uint32 with get, set
Property Value
- Attributes