IOrderedDictionary.GetEnumerator Method

Definition

Returns an enumerator that iterates through the IOrderedDictionary collection.

C#
public System.Collections.IDictionaryEnumerator GetEnumerator();

Returns

An IDictionaryEnumerator for the entire IOrderedDictionary collection.

Implements

Examples

The following code example demonstrates the implementation of a simple IOrderedDictionary based on the ArrayList class. The implemented IOrderedDictionary stores first names as the keys and last names as the values, with the added requirement that each first name is unique. This code is part of a larger code example provided for the IOrderedDictionary class.

C#
public class People : IOrderedDictionary
{
    private ArrayList _people;

    public People(int numItems)
    {
        _people = new ArrayList(numItems);
    }

    public int IndexOfKey(object key)
    {
        for (int i = 0; i < _people.Count; i++)
        {
            if (((DictionaryEntry)_people[i]).Key == key)
                return i;
        }

        // key not found, return -1.
        return -1;
    }

    public object this[object key]
    {
        get
        {
            return ((DictionaryEntry)_people[IndexOfKey(key)]).Value;
        }
        set
        {
            _people[IndexOfKey(key)] = new DictionaryEntry(key, value);
        }
    }

    // IOrderedDictionary Members
    public IDictionaryEnumerator GetEnumerator()
    {
        return new PeopleEnum(_people);
    }

    public void Insert(int index, object key, object value)
    {
        if (IndexOfKey(key) != -1)
        {
            throw new ArgumentException("An element with the same key already exists in the collection.");
        }
        _people.Insert(index, new DictionaryEntry(key, value));
    }

    public void RemoveAt(int index)
    {
        _people.RemoveAt(index);
    }

    public object this[int index]
    {
        get
        {
            return ((DictionaryEntry)_people[index]).Value;
        }
        set
        {
            object key = ((DictionaryEntry)_people[index]).Key;
            _people[index] = new DictionaryEntry(key, value);
        }
    }
    // IDictionary Members

    public void Add(object key, object value)
    {
        if (IndexOfKey(key) != -1)
        {
            throw new ArgumentException("An element with the same key already exists in the collection.");
        }
        _people.Add(new DictionaryEntry(key, value));
    }

    public void Clear()
    {
        _people.Clear();
    }

    public bool Contains(object key)
    {
        if (IndexOfKey(key) == -1)
        {
            return false;
        }
        else
        {
            return true;
        }
    }

    public bool IsFixedSize
    {
        get
        {
            return false;
        }
    }

    public bool IsReadOnly
    {
        get
        {
            return false;
        }
    }

    public ICollection Keys
    {
        get
        {
            ArrayList KeyCollection = new ArrayList(_people.Count);
            for (int i = 0; i < _people.Count; i++)
            {
                KeyCollection.Add( ((DictionaryEntry)_people[i]).Key );
            }
            return KeyCollection;
        }
    }

    public void Remove(object key)
    {
        _people.RemoveAt(IndexOfKey(key));
    }

    public ICollection Values
    {
        get
        {
            ArrayList ValueCollection = new ArrayList(_people.Count);
            for (int i = 0; i < _people.Count; i++)
            {
                ValueCollection.Add( ((DictionaryEntry)_people[i]).Value );
            }
            return ValueCollection;
        }
    }

    // ICollection Members

    public void CopyTo(Array array, int index)
    {
        _people.CopyTo(array, index);
    }

    public int Count
    {
        get
        {
            return _people.Count;
        }
    }

    public bool IsSynchronized
    {
        get
        {
            return _people.IsSynchronized;
        }
    }

    public object SyncRoot
    {
        get
        {
            return _people.SyncRoot;
        }
    }

    // IEnumerable Members

    IEnumerator IEnumerable.GetEnumerator()
    {
        return new PeopleEnum(_people);
    }
}

public class PeopleEnum : IDictionaryEnumerator
{
    public ArrayList _people;

    // Enumerators are positioned before the first element
    // until the first MoveNext() call.
    int position = -1;

    public PeopleEnum(ArrayList list)
    {
        _people = list;
    }

    public bool MoveNext()
    {
        position++;
        return (position < _people.Count);
    }

    public void Reset()
    {
        position = -1;
    }

    public object Current
    {
        get
        {
            try
            {
                return _people[position];
            }
            catch (IndexOutOfRangeException)
            {
                throw new InvalidOperationException();
            }
        }
    }

    public DictionaryEntry Entry
    {
        get
        {
            return (DictionaryEntry)Current;
        }
    }

    public object Key
    {
        get
        {
            try
            {
                return ((DictionaryEntry)_people[position]).Key;
            }
            catch (IndexOutOfRangeException)
            {
                throw new InvalidOperationException();
            }
        }
    }

    public object Value
    {
        get
        {
            try
            {
                return ((DictionaryEntry)_people[position]).Value;
            }
            catch (IndexOutOfRangeException)
            {
                throw new InvalidOperationException();
            }
        }
    }
}

Remarks

The foreach statement of the C# language (for each in Visual Basic) hides the complexity of the enumerators. Therefore, using foreach is recommended instead of directly manipulating the enumerator.

Enumerators can be used to read the data in the collection, but they cannot be used to modify the underlying collection.

Initially, the enumerator is positioned before the first element in the collection. Reset also brings the enumerator back to this position. At this position, the Current property is undefined. Therefore, you must call MoveNext to advance the enumerator to the first element of the collection before reading the value of Current.

Current returns the same object until either MoveNext or Reset is called. MoveNext sets Current to the next element.

If MoveNext passes the end of the collection, the enumerator is positioned after the last element in the collection and MoveNext returns false. When the enumerator is at this position, subsequent calls to MoveNext also return false. If the last call to MoveNext returned false, Current is undefined. To set Current to the first element of the collection again, you can call Reset followed by MoveNext.

An enumerator remains valid as long as the collection remains unchanged. If changes are made to the collection, such as adding, modifying, or deleting elements, the enumerator is irrecoverably invalidated and its behavior is undefined.

The enumerator does not have exclusive access to the collection; therefore, enumerating through a collection is intrinsically not a thread-safe procedure. To guarantee thread safety during enumeration, you can lock the collection during the entire enumeration. To allow the collection to be accessed by multiple threads for reading and writing, you must implement your own synchronization.

Applies to

Product Versions
.NET Core 1.0, Core 1.1, Core 2.0, Core 2.1, Core 2.2, Core 3.0, Core 3.1, 5, 6, 7, 8, 9
.NET Framework 2.0, 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1
.NET Standard 2.0, 2.1
UWP 10.0