AdvSimd.LoadAndReplicateToVector64x2 Method

Definition

Overloads

LoadAndReplicateToVector64x2(UInt16*)
LoadAndReplicateToVector64x2(Single*)
LoadAndReplicateToVector64x2(SByte*)
LoadAndReplicateToVector64x2(UInt32*)
LoadAndReplicateToVector64x2(Int16*)
LoadAndReplicateToVector64x2(Byte*)
LoadAndReplicateToVector64x2(Int32*)

LoadAndReplicateToVector64x2(UInt16*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>> LoadAndReplicateToVector64x2(System::UInt16* address);
public static (System.Runtime.Intrinsics.Vector64<ushort> Value1, System.Runtime.Intrinsics.Vector64<ushort> Value2) LoadAndReplicateToVector64x2 (ushort* address);
static member LoadAndReplicateToVector64x2 : nativeptr<uint16> -> ValueTuple<System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>>

Parameters

address
UInt16*

Returns

Applies to

LoadAndReplicateToVector64x2(Single*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>> LoadAndReplicateToVector64x2(float* address);
public static (System.Runtime.Intrinsics.Vector64<float> Value1, System.Runtime.Intrinsics.Vector64<float> Value2) LoadAndReplicateToVector64x2 (float* address);
static member LoadAndReplicateToVector64x2 : nativeptr<single> -> ValueTuple<System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>>

Parameters

address
Single*

Returns

Applies to

LoadAndReplicateToVector64x2(SByte*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>> LoadAndReplicateToVector64x2(System::SByte* address);
public static (System.Runtime.Intrinsics.Vector64<sbyte> Value1, System.Runtime.Intrinsics.Vector64<sbyte> Value2) LoadAndReplicateToVector64x2 (sbyte* address);
static member LoadAndReplicateToVector64x2 : nativeptr<sbyte> -> ValueTuple<System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>>

Parameters

address
SByte*

Returns

Applies to

LoadAndReplicateToVector64x2(UInt32*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>> LoadAndReplicateToVector64x2(System::UInt32* address);
public static (System.Runtime.Intrinsics.Vector64<uint> Value1, System.Runtime.Intrinsics.Vector64<uint> Value2) LoadAndReplicateToVector64x2 (uint* address);
static member LoadAndReplicateToVector64x2 : nativeptr<uint32> -> ValueTuple<System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>>

Parameters

address
UInt32*

Returns

Applies to

LoadAndReplicateToVector64x2(Int16*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>> LoadAndReplicateToVector64x2(short* address);
public static (System.Runtime.Intrinsics.Vector64<short> Value1, System.Runtime.Intrinsics.Vector64<short> Value2) LoadAndReplicateToVector64x2 (short* address);
static member LoadAndReplicateToVector64x2 : nativeptr<int16> -> ValueTuple<System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>>

Parameters

address
Int16*

Returns

Applies to

LoadAndReplicateToVector64x2(Byte*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>> LoadAndReplicateToVector64x2(System::Byte* address);
public static (System.Runtime.Intrinsics.Vector64<byte> Value1, System.Runtime.Intrinsics.Vector64<byte> Value2) LoadAndReplicateToVector64x2 (byte* address);
static member LoadAndReplicateToVector64x2 : nativeptr<byte> -> ValueTuple<System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>>

Parameters

address
Byte*

Returns

Applies to

LoadAndReplicateToVector64x2(Int32*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>> LoadAndReplicateToVector64x2(int* address);
public static (System.Runtime.Intrinsics.Vector64<int> Value1, System.Runtime.Intrinsics.Vector64<int> Value2) LoadAndReplicateToVector64x2 (int* address);
static member LoadAndReplicateToVector64x2 : nativeptr<int> -> ValueTuple<System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>>

Parameters

address
Int32*

Returns

Applies to