IDuplexContextChannel Interface

Definition

Defines the interface a client channel must implement to exchange messages in a duplex session.

public interface IDuplexContextChannel : System.ServiceModel.IContextChannel, System.ServiceModel.IExtensibleObject<System.ServiceModel.IContextChannel>
Implements

Remarks

A duplex contract requires a session, because a context must be established to correlate the set of messages being sent between the client and the service.

Properties

AllowOutputBatching

Gets or sets a value that instructs Windows Communication Foundation (WCF) to store a set of messages before giving the messages to the transport.

(Inherited from IContextChannel)
AutomaticInputSessionShutdown

Gets or sets a value that indicates whether the input session is shutdown automatically.

CallbackInstance

Gets or sets the instance context associated with the duplex message exchange.

Extensions

Gets a collection of extension objects for this extensible object.

(Inherited from IExtensibleObject<T>)
InputSession

Gets the input session for the channel.

(Inherited from IContextChannel)
LocalAddress

Gets the local endpoint for the channel.

(Inherited from IContextChannel)
OperationTimeout

Gets or sets the time period within which an operation must complete or an exception is thrown.

(Inherited from IContextChannel)
OutputSession

Gets the output session associated with the channel, if any.

(Inherited from IContextChannel)
RemoteAddress

Gets the remote address associated with the channel.

(Inherited from IContextChannel)
SessionId

Returns an identifier for the current session, if any.

(Inherited from IContextChannel)
State

Gets the current state of the communication-oriented object.

(Inherited from ICommunicationObject)

Methods

Abort()

Causes a communication object to transition immediately from its current state into the closed state.

(Inherited from ICommunicationObject)
BeginClose(AsyncCallback, Object)

Begins an asynchronous operation to close a communication object.

(Inherited from ICommunicationObject)
BeginClose(TimeSpan, AsyncCallback, Object)

Begins an asynchronous operation to close a communication object with a specified timeout.

(Inherited from ICommunicationObject)
BeginCloseOutputSession(TimeSpan, AsyncCallback, Object)

Begins an asynchronous operation to close an output session on the client that has a specified time out and state object associated with it.

BeginOpen(AsyncCallback, Object)

Begins an asynchronous operation to open a communication object.

(Inherited from ICommunicationObject)
BeginOpen(TimeSpan, AsyncCallback, Object)

Begins an asynchronous operation to open a communication object within a specified interval of time.

(Inherited from ICommunicationObject)
Close()

Causes a communication object to transition from its current state into the closed state.

(Inherited from ICommunicationObject)
Close(TimeSpan)

Causes a communication object to transition from its current state into the closed state.

(Inherited from ICommunicationObject)
CloseOutputSession(TimeSpan)

Closes the output session on the client associated with the duplex channel.

EndClose(IAsyncResult)

Completes an asynchronous operation to close a communication object.

(Inherited from ICommunicationObject)
EndCloseOutputSession(IAsyncResult)

Completes an asynchronous operation to close an output session on the client.

EndOpen(IAsyncResult)

Completes an asynchronous operation to open a communication object.

(Inherited from ICommunicationObject)
GetProperty<T>()

Returns a typed object requested, if present, from the appropriate layer in the channel stack.

(Inherited from IChannel)
Open()

Causes a communication object to transition from the created state into the opened state.

(Inherited from ICommunicationObject)
Open(TimeSpan)

Causes a communication object to transition from the created state into the opened state within a specified interval of time.

(Inherited from ICommunicationObject)

Events

Closed

Occurs when the communication object completes its transition from the closing state into the closed state.

(Inherited from ICommunicationObject)
Closing

Occurs when the communication object first enters the closing state.

(Inherited from ICommunicationObject)
Faulted

Occurs when the communication object first enters the faulted state.

(Inherited from ICommunicationObject)
Opened

Occurs when the communication object completes its transition from the opening state into the opened state.

(Inherited from ICommunicationObject)
Opening

Occurs when the communication object first enters the opening state.

(Inherited from ICommunicationObject)

Applies to

Product Versions
.NET Framework 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1