ToolStripDropDown.ProcessMnemonic(Char) Method
Definition
Important
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Processes a mnemonic character.
protected public:
override bool ProcessMnemonic(char charCode);
protected internal override bool ProcessMnemonic (char charCode);
override this.ProcessMnemonic : char -> bool
Protected Friend Overrides Function ProcessMnemonic (charCode As Char) As Boolean
Parameters
- charCode
- Char
The character to process.
Returns
true
if the character was processed as a mnemonic by the control; otherwise, false
.
Examples
The following code example demonstrates an extension of the button class that overrides the ProcessMnemonic method to exhibit custom behavior. The example also demonstrates the use of the CanSelect and IsMnemonic properties. To run this example, paste the following code after a form class, in the same file. Add a button of type MnemonicButton
to the form.
// This button is a simple extension of the button class that overrides
// the ProcessMnemonic method. If the mnemonic is correctly entered,
// the message box will appear and the click event will be raised.
// This method makes sure the control is selectable and the
// mnemonic is correct before displaying the message box
// and triggering the click event.
public ref class MyMnemonicButton: public Button
{
protected:
bool ProcessMnemonic( char inputChar )
{
if ( CanSelect && IsMnemonic( inputChar, this->Text ) )
{
MessageBox::Show( "You've raised the click event "
"using the mnemonic." );
this->PerformClick();
return true;
}
return false;
}
};
// This button is a simple extension of the button class that overrides
// the ProcessMnemonic method. If the mnemonic is correctly entered,
// the message box will appear and the click event will be raised.
public class MyMnemonicButton : Button
{
// This method makes sure the control is selectable and the
// mneumonic is correct before displaying the message box
// and triggering the click event.
protected override bool ProcessMnemonic(char inputChar)
{
if (CanSelect && IsMnemonic(inputChar, this.Text))
{
MessageBox.Show("You've raised the click event " +
"using the mnemonic.");
this.PerformClick();
return true;
}
return false;
}
}
' This button is a simple extension of the button class that overrides
' the ProcessMnemonic method. If the mnemonic is correctly entered,
' the message box will appear and the click event will be raised.
Public Class MyMnemonicButton
Inherits Button
' This method makes sure the control is selectable and the
' mneumonic is correct before displaying the message box
' and triggering the click event.
<System.Security.Permissions.UIPermission( _
System.Security.Permissions.SecurityAction.Demand, Window:=UIPermissionWindow.AllWindows)> _
Protected Overrides Function ProcessMnemonic( _
ByVal inputChar As Char) As Boolean
If (CanSelect And IsMnemonic(inputChar, Me.Text)) Then
MessageBox.Show("You've raised the click event " _
& "using the mnemonic.")
Me.PerformClick()
Return True
End If
Return False
End Function
End Class
Remarks
This method is called to give a control the opportunity to process a mnemonic character. The method should determine whether the control is in a state to process mnemonics and if whether the given character represents a mnemonic. If so, the method should perform the action associated with the mnemonic and return true
. If not, the method should return false
. Implementations of this method often use the IsMnemonic method to determine whether the given character matches a mnemonic in the control's text.
For example:
if (CanSelect && IsMnemonic(charCode, MyControl.Text) {
// Perform action associated with mnemonic.
}
This default implementation of the ProcessMnemonic method simply returns false
to indicate that the control has no mnemonic.