BevelBitmapEffect.LightAngle Property
Definition
Important
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Note: This API is now obsolete. The non-obsolete alternative is Effect. Gets or sets the direction the "virtual light" is coming from that creates the shadows of the bevel.
public:
property double LightAngle { double get(); void set(double value); };
public double LightAngle { get; set; }
member this.LightAngle : double with get, set
Public Property LightAngle As Double
Property Value
The direction of the virtual light source. The valid range is from 0-360 (degrees) with 0 specifying the right-hand side of the object and successive values moving counter-clockwise around the object. The shadows of the bevel are on the opposite side of where the light is cast. The default value is 135
.
Remarks
The following diagram shows what direction light comes from for a given value of this property. Shadows of the bevel are cast on the opposite side from the light angle.
The following illustration demonstrates the effect of this property:
Dependency Property Information
Identifier field | LightAngleProperty |
Metadata properties set to true |
None |