GeometryModel3D.Material Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets or sets the Material used to render the front of this GeometryModel3D.
public:
property System::Windows::Media::Media3D::Material ^ Material { System::Windows::Media::Media3D::Material ^ get(); void set(System::Windows::Media::Media3D::Material ^ value); };
public System.Windows.Media.Media3D.Material Material { get; set; }
member this.Material : System.Windows.Media.Media3D.Material with get, set
Public Property Material As Material
Property Value
Material applied to the GeometryModel3D.
Examples
The following code excerpt defines a SolidColorBrush as a DiffuseMaterial on a GeometryModel3D.
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D Geometry="{StaticResource myTeapot}">
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<SolidColorBrush Color="Blue" Opacity="1.0" />
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<GeometryModel3D.Transform>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="myAngleRotation" Axis="0,3,0" Angle="1" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
</GeometryModel3D.Transform>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
Remarks
Dependency Property Information
Identifier field | MaterialProperty |
Metadata properties set to true |
None |
Applies to
Collaborate with us on GitHub
The source for this content can be found on GitHub, where you can also create and review issues and pull requests. For more information, see our contributor guide.