Matrix3D Struct

Definition

Represents a 4 x 4 matrix used for transformations in 3-D space.

public value class Matrix3D : IFormattable
[System.ComponentModel.TypeConverter(typeof(System.Windows.Media.Media3D.Matrix3DConverter))]
[System.Serializable]
public struct Matrix3D : IFormattable
[System.ComponentModel.TypeConverter(typeof(System.Windows.Media.Media3D.Matrix3DConverter))]
public struct Matrix3D : IFormattable
[<System.ComponentModel.TypeConverter(typeof(System.Windows.Media.Media3D.Matrix3DConverter))>]
[<System.Serializable>]
type Matrix3D = struct
    interface IFormattable
[<System.ComponentModel.TypeConverter(typeof(System.Windows.Media.Media3D.Matrix3DConverter))>]
type Matrix3D = struct
    interface IFormattable
Public Structure Matrix3D
Implements IFormattable
Inheritance
Matrix3D
Attributes
Implements

Examples

// Multiplies a Vector3D by a Matrix3D using the static Multiply method.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Matrix3D matrix1 = new Matrix3D(10, 10, 10, 0, 20, 20, 20, 0, 30, 30, 30, 0, 5, 10, 15, 1);
Vector3D vectorResult = new Vector3D();

vectorResult = Vector3D.Multiply(vector1,matrix1);
// vector Result is equal to (2000, 2000, 2000)
' Multiplies a Vector3D by a Matrix3D using the static Multiply method.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim matrix1 As New Matrix3D(10, 10, 10, 0, 20, 20, 20, 0, 30, 30, 30, 0, 5, 10, 15, 1)
Dim vectorResult As New Vector3D()

vectorResult = Vector3D.Multiply(vector1,matrix1)
' vector Result is equal to (2000, 2000, 2000)

Remarks

Matrix3D has the following row-vector syntax:

M11 M12 M13 M14
M21 M22 M23 M24
M31 M32 M33 M34
OffsetX OffsetY OffsetZ M44

Note that because the fourth column is also accessible, the matrix allows developers to represent affine as well as non-affine transforms.

Matrices can be appended or prepended to other matrices. Appending matrix A to matrix B denotes a transformation by B and then by A:

XAML Attribute Usage

<object property="m11, m12, m13, m21, m22, m23, m31, m32, m33, offsetX, offsetY, offsetZ"/>  
- or -  
<object property="Identity"/>  

XAML Values

M11
System.Double

The value in the first row and first column of this Matrix3D. For more information, see the M11 property.

M12
System.Double

The value in the first row and second column of this Matrix3D. For more information, see the M12 property.

M13
System.Double

The value in the first row and third column of this Matrix3D. For more information, see the M13 property.

M14
System.Double

The value in the first row and fourth column of this Matrix3D. For more information, see the M14 property.

M21
System.Double

The value in the second row and first column of this Matrix3D. For more information, see the M21 property.

M22
System.Double

The value in the second row and second column of this Matrix3D. For more information, see the M22 property.

M23
System.Double

The value in the second row and third column of this Matrix3D. For more information, see the M23 property.

M24
System.Double

The value in the second row and fourth column of this Matrix3D. For more information, see the M24 property.

M31
System.Double

The value in the third row and first column of this Matrix3D. For more information, see the M31 property.

M32
System.Double

The value in the third row and second column of this Matrix3D. For more information, see the M32 property.

M33
System.Double

The value in the third row and third column of this Matrix3D. For more information, see the M34 property.

M34
System.Double

The value in the third row and fourth column of this Matrix3D. For more information, see the M33 property.

M44
System.Double

The value in the fourth row and fourth column of this Matrix3D. For more information, see the M44 property.

offsetX
System.Double

The value in the fourth row and first column of this Matrix3D. For more information, see the OffsetX property.

offsetY
System.Double

The value in the fourth row and second column of this Matrix3D. For more information, see the OffsetY property.

offsetZ
System.Double

The value in the fourth row and third column of this Matrix3D. For more information, see the OffsetZ property.

Constructors

Matrix3D(Double, Double, Double, Double, Double, Double, Double, Double, Double, Double, Double, Double, Double, Double, Double, Double)

Constructor that sets matrix's initial values.

Properties

Determinant

Retrieves the determinant of this Matrix3D structure.

HasInverse

Gets a value that indicates whether this Matrix3D is invertible.

Identity

Changes a Matrix3D structure into an identity Matrix3D.

IsAffine

Gets a value that indicates whether this Matrix3D structure is affine.

IsIdentity

Determines whether this Matrix3D structure is an identity Matrix3D.

M11

Gets or sets the value of the first row and first column of this Matrix3D structure.

M12

Gets or sets the value of the first row and second column of this Matrix3D structure.

M13

Gets or sets the value of the first row and third column of this Matrix3D structure.

M14

Gets or sets the value of the first row and fourth column of this Matrix3D structure.

M21

Gets or sets the value of the second row and first column of this Matrix3D structure.

M22

Gets or sets the value of the second row and second column of this Matrix3D structure.

M23

Gets or sets the value of the second row and third column of this Matrix3D structure.

M24

Gets or sets the value of the second row and fourth column of this Matrix3D structure.

M31

Gets or sets the value of the third row and first column of this Matrix3D structure.

M32

Gets or sets the value of the third row and second column of this Matrix3D structure.

M33

Gets or sets the value of the third row and third column of this Matrix3D structure.

M34

Gets or sets the value of the third row and fourth column of this Matrix3D structure.

M44

Gets or sets the value of the fourth row and fourth column of this Matrix3D structure.

OffsetX

Gets or sets the value of the fourth row and first column of this Matrix3D structure.

OffsetY

Gets or sets the value of the fourth row and second column of this Matrix3D structure.

OffsetZ

Gets or sets the value of the fourth row and third column of this Matrix3D structure.

Methods

Append(Matrix3D)

Appends a specified matrix to the current matrix.

Equals(Matrix3D)

Tests equality between two matrices.

Equals(Matrix3D, Matrix3D)

Tests equality between two matrices.

Equals(Object)

Tests equality between two matrices.

GetHashCode()

Returns the hash code for this matrix.

Invert()

Inverts this Matrix3D structure.

Multiply(Matrix3D, Matrix3D)

Multiplies the specified matrices.

Parse(String)

Converts a string representation of a Matrix3D structure into the equivalent Matrix3D structure.

Prepend(Matrix3D)

Prepends a specified matrix to the current matrix.

Rotate(Quaternion)

Appends a rotation transform to the current Matrix3D.

RotateAt(Quaternion, Point3D)

Rotates this Matrix3D about the specified Point3D.

RotateAtPrepend(Quaternion, Point3D)

Prepends a rotation about a specified center Point3D to this Matrix3D structure.

RotatePrepend(Quaternion)

Prepends a rotation specified by a Quaternion to this Matrix3D structure.

Scale(Vector3D)

Appends the specified scale Vector3D to this Matrix3D structure.

ScaleAt(Vector3D, Point3D)

Scales this Matrix3D structure by the specified Vector3D about the specified Point3D.

ScaleAtPrepend(Vector3D, Point3D)

Prepends the specified scale transformation about the specified Point3D to this Matrix3D structure.

ScalePrepend(Vector3D)

Prepends the specified scale Vector3D to the current Matrix3D structure.

SetIdentity()

Changes this Matrix3D structure into an identity matrix.

ToString()

Creates a string representation of this Matrix3D structure.

ToString(IFormatProvider)

Creates a string representation of this Matrix3D structure.

Transform(Point3D)

Transforms the specified Point3D by the Matrix3D and returns the result.

Transform(Point3D[])

Transforms the specified Point3D objects in the array by the Matrix3D.

Transform(Point4D)

Transforms the specified Point4D by the Matrix3D and returns the result.

Transform(Point4D[])

Transforms the specified Point4D objects in the array by the Matrix3D and returns the result.

Transform(Vector3D)

Transforms the specified Vector3D by this Matrix3D.

Transform(Vector3D[])

Transforms the specified Vector3D objects in the array by this Matrix3D.

Translate(Vector3D)

Appends a translation of the specified offset to the current Matrix3D structure.

TranslatePrepend(Vector3D)

Prepends a translation of the specified offset to this Matrix3D structure.

Operators

Equality(Matrix3D, Matrix3D)

Compares two Matrix3D instances for exact equality.

Inequality(Matrix3D, Matrix3D)

Compares two Matrix3D instances for exact inequality.

Multiply(Matrix3D, Matrix3D)

Multiplies the specified matrices.

Explicit Interface Implementations

IFormattable.ToString(String, IFormatProvider)

Formats the value of the current instance using the specified format.

Applies to

See also